Inbox Hero
Wire up filters, classifiers, and summarizers to turn email chaos into a quiet, humming production line. Your interface ages forward through fifty years of computing as you master the work.
Chill Games is one developer working slowly and on purpose, on games that ask for your attention without demanding it. The catalogue is small. The hours are kind. Everything is made by hand.
Wire up filters, classifiers, and summarizers to turn email chaos into a quiet, humming production line. Your interface ages forward through fifty years of computing as you master the work.
I 'm a solo developer based in a quiet apartment in a not-so-quiet city. I've been writing software for fifteen years and making games for the last two. Chill Games is what I do now, full-time, on purpose.
I like mechanical keyboards, terminals, the smell of an old ThinkPad, and the way a well-named function feels in the mouth. I dislike notifications, dark patterns, and games that respect your dopamine more than your time.
Chill Games makes one thing at a time. Right now that thing is Inbox Hero — a calm puzzler about turning email chaos into a humming little factory. It's the most computer-y game I could think to make, and I'm taking my time with it.
If any of this resonates, the letters list below goes out maybe four times a year, when something actually ships.